
Posted by Ken
Howdy Folks,
It’s been a hot minute since I’ve updated the blog. A lot has been going on – and I’ve been in a bit of a burnout period. Thankfully, over the last week or two – I seem to be fully back in the swing of things, and I’ve made some major changes to the server to hopefully improve your experience!
Our Own Proxy – FINALLY…
We have been dealing with proxy issues for a long time. Our first proxy was from TCPShield – and they were pretty decent for awhile, but eventually we started having serious issues where it would just kick folks or not let people on at all. […]

Posted by Ken
Hey Folks,
I wanted to take some time to thank you guys for playing on the server, and a thank you to those of you who have decided to monetarily support the server by purchasing the supporter role subscription. I’ve started running into a problem recently – in that I never can restart the server to work on it, because we always have 15+ people online. We even recently hit our all time (post-bot invasion of 2023) record of concurrent players. I am super proud of the server community we have established both in-game and also in the discord.
We also just hit 10 concurrent supporter […]

Posted by Ken
Hey Folks,
I saw that minecraft
1.21.6released today, and I wanted to talk about why we are still on1.21.4natively on the server (and how long it may take to update).When there is a Minecraft update, a lot has to happen to get the server to that “native” version. Usually, within a few days, we will have our “proxy connector” updated, which will let you join the server using a newer client version, but the features available are still based on the server’s native version. That’s fine, and works well, but people want the new features (understandably). So, When there’s an update…what has to happen?
- Minecraft update is released.
[…]

Posted by Ken
Hey everyone, before you read this please be aware this is my working theory on what is happening, and it fits with what I am seeing I may be wrong but I can’t find any other explanations:At this point I have essentially verified this as true by going through logs and backups from a few days ago containing statistics for multiple players.Short Version: Statistics placeholders were totaling many of your statistic numbers twice (essentially duplicating all your stats) – and now it’s been fixed.
You may have noticed today that some of your stats seem to have “reverted” today. Some of the statistics did not change. To understand what is happening, I […]

Posted by Ken
Another server update! This time, it’s a big one. We’ve finally added in the ability for players to create their own shops! These shops work via chests & assigned shopkeepers. They can be traded within claims, and even when the shop owner is offline.
The chest the shopkeeper is assigned to will hold the items available, and the items player trade with. It’s actually incredibly intuitive and I highly suggest you just jump in and see if you can figure it out. You can get a shopkeeper created by putting down a chest, looking directly at it, and using the
/shopkeepers tradeto assign a shopkeeper to it.Then you’ll get messages in chat […]

Posted by Ken
Please take note, this article will be edited and updated in the future. It may eventually be it’s own page. This article includes all the downloads and information you need to get started – but eventually I want to add in more details on each step with pictures or videos. I will update as I can. Hey Folks – Ken here,
I post a lot in the discord
📸︱screenshotschannel. Mostly screenshots of the server, and various builds. In doing that, I’ve had some folks ask me about my shader setup. Today, I want to go over that in some detail.To start off, I want to stress that I have […]



