Mob Transportation
To explain this system, we must first explain an issue that occurs in all minecraft servers (Without some custom implementation to fix it). You can skip the next paragraph if you’d rather just read about the system and how it works.
If you tame a wolf, far away from your home, and it’s following you – you would assume that if you teleport, it will go with you. This IS NOT ALWAYS the case. There is no system in minecraft to do this, nor in any of the server software like Bukkit, Paper, or Spigot. The issue arises because of how the tamed wolf is calculated to “teleport” to you – when you get too far away. It’s not “latched” to you, but rather checks every few ticks if you’ve gone out of range and then it will teleport to you. The problem is that if you teleport a great distance, the chunk you left behind “unloads” before the wolf can calculate if it should teleport. This means the wolf also gets “unloaded” with the chunk. Now, This means if you return – your animal should still be there unharmed, but they will never go with you – when you teleport. A solution to this, is if you have a friend stand beside your wolf, and then you teleport – because this keeps the chunk loaded, and the wolf can then calculate that it needs to teleport to you. Not a great solution – and even if it was – it doesn’t help you move around other mobs.
Our solution kills two birds with one stone.
- Usage: Attach a lead
to any mob/entity that allows it – and then use a teleport command. - Note: Any tamed mob that can be seated (Dog, Bird, Parrot, ETC) will automatically teleport to the player regardless of if a lead is attached (As long as the mob is not seated when the player teleports – this respects the vanilla mechanics.).
Cool-down: There is no cool-down for this system. Use it as much as you like, with as many mobs as you can get on leads.
Limitations: If you teleport to
/spawnor to the end – this will not work. It only works when teleporting between main overworld, the nether, the resource world, and the resource nether.- This system also makes it so that we must define any entity that can be attached to leads. You will find some entities can be attached to leads in the server that can’t be attached in vanilla (Like
villagers). If you think an entity should be on our list – leave a comment or let us know in the discord!
A good use case for this system is that you can go to the resource world (Which resets every few days to access renewed resources), and then transport mobs back to your claim on the main world. As the main overworld becomes more and more used up, it’s imperative that players be able to get fresh resources and specialty mobs from the resource world.
This system works with most entities we have allowed (Including villagers). See the list below for all the entities with lead support:
Allay
Armadillos
Axolotls
Bees
Cats
Camels
Chickens
Cows
Donkeys
Foxes
Frogs
Goats
Happy Ghasts
Hoglins
Horses
Iron Golems
Llamas
Mooshrooms
Mules
Ocelots
Pandas
Parrots
Pigs
Polar Bears
Rabbits
Sheep
Sniffers
Snow Golems
Striders
Trader Llamas
Turtles
Villagers
Wolves



